55,000-student Global School Moves to Metaverse Education – Virtual Reality VR Education Software & Augmented Reality Learning – VictoryXR
Inspired Education partners with VictoryXR to launch a digital twin school with groundbreaking virtual reality technology
London, UK – 22 March 2022: Inspired Education Group (“Inspired”), the world’s leading global group of premium schools, announced today its impending launch of a metaverse school for students around the world with US partner, VictoryXR.
The pilot is currently underway at two of Inspired Education’s schools: King’s InterHigh, the leading online school, and St. Louis School, an IB World School based in Milan with the strongest track record of IB Diploma results in continental Europe . Following a successful trial, the technology will be considered for further roll out across the group’s premium schools globally.
Inspired will build it based on their prestigious physical Reddam House school in Berkshire, UK. The school can be accessed from anywhere in the world by Inspired students to deepen their learning experience through collaborative teaching and learning in Virtual Reality.
“If you believe that remote learning is here to stay, we have to do a better job than we did with Zoom learning,” said Steve Grubbs, VictoryXR CEO. “Inspired students will have the chance to do something that was previously a dream from science fiction: learning in an immersive world with classmates around the globe. Ready Player One has become reality.”
Using either a virtual reality headset, or a PC, students will enter the metacampus with other students and their teacher. There, they will engage in classroom experiences like delving into human anatomy, history field trips through a time machine or astronomy on a starship.
“Just like the real world, students will be able to break into small groups and work on projects together, no matter their physical distance,” said Grubbs, “but unlike the real world, they will be able to shrink to the size of Ant-man and tour the human body. It’s no wonder student retention is so much greater.”
Last year, accountancy firm PwC published research on the advantages of using VR for learning*. The findings showed that 40% of VR learners are more confident in applying what they’ve been taught and 150% more engaged. In addition, VR was found to be 400% faster than classroom-based learning.
Nadim M Nsouli, Chairman and CEO of Inspired, said: “The introduction of VR and Metaverse technology in our schools is incredibly exciting. We are committed to innovative learning methods at Inspired to improve our students’ education, and the use of advanced technology is a key part of this journey. During the pandemic we successfully ensured that students did not miss a day of learning through continuing education online. We believe that online and VR technology enhances the education we provide, and that hybrid learning is here to stay. We will continue to embrace new technologies to stretch and strengthen the learning experience for our students.
Contact: Steve Grubbs, firstname.lastname@example.org
*The VR Advantage, PwC (June 2021): https://www.pwc.com/us/en/tech-effect/emerging-tech/virtual-reality-study.html
About Inspired Education:
Inspired is the world’s leading and most innovative education groups, with over 70 premium private schools spanning 5 continents. Inspired provides proven excellence in premium education to over 55,000 students worldwide from 1 to 18 years of age.
Inspired offers a fresh and contemporary approach to education by re-evaluating traditional teaching methods and curriculums, and creating a more dynamic, relevant and powerful model reflecting current attitudes. We nurture the unique individuality, talent and self-assurance of each student, equipping them to take on the world with the skills and confidence to ensure success.
VictoryXR is the global leader in metaverse education with active partners like Meta, Qualcomm and T-Mobile. VictoryXR pioneered the first metaversity with Morehouse College in Atlanta, Georgia. VictoryXR won the Viveport award in 2018 for the best global VR education experience.
This content was originally published here.